Geco Gaming Slots - Reviews, Demo Play and Bonus Offers

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Geco Gaming Slots have an aggregate user rating of 3.4/5 from 4 votes. ⭐

Introduction

Launched in the UK in 2014, Geco Gaming gave developers a platform to create a number of exciting and original titles including Light Racers, a futuristic racing-themed slot with 50 paylines, and KGB Bears, featuring the comic adventures of some furry Russian spies. Featuring fun graphics and innovative features like the bonus ticker, these creations are well worth seeking out.

Other names that have benefited from GECO RGS’s open and collaborative venture include Core Gaming, NYX Interactive and SunFox Games. While Geco Gaming is no longer responsible for the creation of new slots, you can still play games from other developers that previously used the company's development platform - and, many Geco Gaming slots are still available to enjoy for free here at Slots Temple.

Geco Gaming Slots FAQs

Who owns Geco Gaming?

Today, Geco Gaming is a fully owned subsidiary of Playtech - although the company still holds some level of independence.

When were they founded?

Geco Gaming was established in 2014. Back then, they were widely regarded as being a leading iGaming developer. In fact, they did so well that after just a few years in operation they were purchased by Playtech in a multi-million-dollar deal.

What games are they best known for?

Geco Games developed a wide variety of popular games. Some of their most popular titles include 88 Coins, Mystic Gems, Pie Toss, Scatter Brains, Treasure Compass and The Flintstones Dashing Dino.

Are they still developing games?

To be honest, no one really knows. They’re still listed on Playtech’s website, but from our research it appears as though they haven’t released new games in quite a long time, although they may just be developing slots under Playtech’s brand now - it’s all quite unclear, to be honest.

Do they make casino table games?

No. Geco Gaming has always focused on video slots. It’s unlikely we’ll see this changing in the future, especially as there is no evidence that the game developer is still actively producing games.

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